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You're viewing posts tagged xbox 360

Tiger Woods PGA Tour 11 Demo Appears on Xbox 360

Posted by CJensen@infoaddict.com | May 18th, 2010 |  No Comments »

FILED UNDER: AllGames

http://wireninja.com/wp-content/uploads/2010/03/tiger-woods-pga-tour-11.jpg

Interested in seeing what is new in the latest Tiger Woods video game from EA? If history is any indication, it add much, as EA has been all-too-content to barely update their sports titles from year to year, with Tiger Woods being one of the worst offenders. Will this year be any different?

Add Tiger Woods PGA Tour 11 to your Queue

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More Grateful Dead Heading to Rock Band 2

Posted by CJensen@infoaddict.com | May 14th, 2010 |  No Comments »

FILED UNDER: AllGames

Break out your tabs of acid, load up the van and get ready for some more Grateful Dead DLC, as Harmonix has just announced that next week’s new content will include 6 tunes from the Dead, including:

Beat It On Down The Line

Cumberland Blues

Scarlet Begonias

Throwing Stones

Touch of Grey

U.S. Blues

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Modern Warfare 2 Targets 5 New Maps in June With Resurgence Pack

Posted by CJensen@infoaddict.com | May 13th, 2010 |  No Comments »

FILED UNDER: AllGames

http://www.thereviewcrew.com/wp-content/uploads/call-of-duty-4-modern-warfare.jpeg

Players of Modern Warfare 2 will be getting 5 new maps on June 3rd in a DLC expansion called Resurgence. I wish I could share more information than that, but you now know as much as anyone, as that is all Activision is saying. Considering recent corporate events, the lack of information could be related to Activision actually trying to find an employee at Infinity Ward who can make the maps…

Source: Activision PR

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Major Changes Coming May 11 for Console Versions of Battlefield Bad Company 2

Posted by CJensen@infoaddict.com | May 7th, 2010 |  3 Comments »

FILED UNDER: AllGames

It’s taken far too long, but a patch is finally heading towards the Xbox 360 and PS3 that will address a ton of issues that have plagued the game since the day of release. Unlike our PC brothers, who seemingly receive a great new patch every other day, the console has yet to see a single issue addressed. On May 11, the update will hit, bringing with it the following changes:

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.

Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.

Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.

Decreased the damage of the PKM over long range to balance it with other LMGs.

Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.

Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.

Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.

Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.

Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.

Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.

Increased the damage of the MP412 over long range to balance its low rate of fire.

Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.

Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.

Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.

Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.

Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.

Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.

Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.

Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.

Fixed a bug where the BMD3 would take extra damage to the front armor.

Reduced the explosive damage from Attack Helicopter cannons.

Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

Slightly increased the damage of the UZI at long range.

The AKs74u now has more felt recoil when aiming.

The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.

The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.

Increased the damage of the MG3 to bring it in line with the rest of the LMGs.

Fixed a bug where the Saiga12 with slugs would do too much damage at long range.

Fixed a bug where the SVU would do too little damage at long range.

Fixed a bug where M95 rounds would not kill armored targets with headshots.

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