
As someone who plays an alarming amount of games on a wide-variety of platforms, holding my attention past journalistic obligations can be a real challenge. More often than not, when I’ve turned in a review or preview, I’m immediately off to the next game. Very few titles manage to stick around and when they do I know I they are special. Only a couple games in recent memory have succeeded, including Battlefield Bad Company 2, MLB 10 The Show, the glorious Mount&Blade and my eternal passion, Geometry Wars: Retro Evolved on XBLA, which I will apparently be playing until the day I die. I can now add Pocket Legends from Spacetime Studios, a mobile action/MMO for iPhone and iPad.
If you haven’t heard of Pocket Legends then listen up: imagine having a portable version of a game like Diablo and World of Warcraft on your iPhone and/or iPad, featuring fully-realized 3D graphics, great sound, instanced dungeons, tons of loot, 3 character classes and low-latency multiplayer. Too good to be true? That’s what I thought. Pocket Legends will make a believer out of you.
I recently conducted an interview with Cinco Barnes, Creative Director at Spacetime Studios, which you can find here.
I’ve been following the development of Pocket Legends since the day it was released and have been very impressed by Spacetime Studios relentless updates. This is a game company hell-bent on winning, delivering fan-requested features and functionality at a blistering pace. Recently, Spacetime Studios released their biggest update yet in 1.1 and in so doing, have evolved Pocket Legends into something even more grand.
Here are some of the biggest changes:
- Players can now trade items, which is great because prior to this, you couldn’t give your bestest friend in the whole wide-world that epic sword you randomly looted, so now you can silence the bitching and moaning.
- You can now stash lucrative items in a vault for later use and expand the size of the vault by paying a small fee.
- Instead of purchasing items like potions from the Store tab from within the character interface, players can now visit a proper vendor and, like World of Warcraft, marvel at the sheer number of players standing around, showing off their spell effects and emotes.
- NPCs have a little more soul now, engaging the player in conversations and serving as tutorial guides for the uninitiated.
- Players can now use Private Tells to secretly communicate. This is especially useful now in light of player trading, as you can easily pester that warrior in your group to kindly trade you that epic bow in exchange for something else.
- The host of a game can now kick players, so that level 6 warrior who joined your level 25 group to leech XP can now be properly shown the door.
Those are the biggest changes, with quite a number of smaller features that add a great deal of polish. As awesome as this update is, Spacetime Studios isn’t going to just kick back and leave well enough alone. They have big plans in store for Pocket Legends, plans that include the following:
- Increased Player Customization
- Bank
- Mailboxes
- Quests
- Secure Trades
- Pets
- PvP
- Guilds
- World Map
- Player Housing
- Auction House
- Achievements and Leaderboards
- Randomized Dungeons (oh God yes!)
That’s a hell of a list for a hell of a game.
If you haven’t joined the Pocket Legends bandwagon then you should get off your ass and start downloading. If you have just a shred of interest in MMOs then you owe it too yourself to see where the genre is going and how effective the mobile platform can be in handling this game type. Hell, even the Xbox 360 and PS3 continue to suffer an MMO drought; meanwhile, who would have thought the iPad and iPhone would fill the void? Blizzard may not want to dilly-dally on their mobile plans too much longer…
If I’ve piqued your interest then great. You can start downloading Pocket Legends right now, free of charge. Still not convinced? Check out the video below:






