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The Ultimate Battlefield Bad Company 2 Multiplayer Strategy Guide: Part I

Posted by Jack Devore | March 2nd, 2010 |  19 Comments »

FILED UNDER: AllFeatureGames

Part II is Now Available Here

I write this guide not for your benefit but my own. You see, I am tired of playing with teammates who treat a round of Bad Company 2 (BC2) like it’s Halo or Modern Warfare 2. An overwhelming amount of players just don’t seem to grasp the fundamentals; how to score, how to win, how not to suck, how not to play like a lone wolf who doesn’t contribute anything except a few useless sniper-rifle kills.

Not to brag, but I consistently rule at Battlefield games and have since the genre originally debuted back on the PC with Battlefield 1942. I play like a man on a mission with clear goals and objectives, a style that usually finds my score high enough to lead the team. It’s not because I wield l33t weapon skills, it’s because I play the game as it is intended. Hopefully, by the end of this guide, you’ll be playing in a similar style and I won’t have to curse my team for being top-heavy with noobs.

1. Objective Based, Not Kill-Based

Contrary to how a lot of people play Battlefield, killing members of the other team is NOT your objective. Killing other players is a fringe-benefit of completing objectives.

Your overall objective is to destroy targets dotted across the map, usually two crates in each zone. These crates represent your holy crusade. If you’re on the attacking team, every thing you do as a player should be geared towards taking down a crate. Any activity not related to taking down a crate is a waste of time. If you’re on defense, saving those crates is your prime directive.

Why This is Effective: The entire game is based around destroying or saving crates. Destroy all the crates as the attacking team and you win. Prevent the attacking team from destroying your crates and you win. It’s as simple as that. Winning has nothing to do with how many players you kill, unless you are on defense, where every kill will slowly bring you towards victory, but not at the expense of losing crates.

2. Hey Rambo, Join a Squad!

I was hoping that DICE, the designers of BC2, would make joining a squad mandatory in their latest version of the game, but my hopes and dreams didn’t pan out. It’s too bad, as compulsory squad enlistment would go a long way in forcing players to play properly. As it stands, you have the option to either join a squad or go it alone when loading up a new map.

There is zero reason not to join a squad, nor is there a single benefit to playing solo.

Why This is Effective: Joining a squad allows you to spawn with any living squad-mate currently playing on the map. If you have squadie who has already penetrated enemy lines then you can select him and spawn right next to his location, giving him a much-needed hand. This saves you a ton of time by not forcing you to run or drive from the initial base all the way to the objective. With a full squad of four guys, you’ll usually have three good spawning options, allowing you to appear closer to the action. This ensures you keep the pressure on the opposing team. If you elect to not join a squad, then you will always spawn at a base, costing you valuable time.

Additionally, joining a squad opens up a ton of extra scoring modifiers that will greatly increase your point total.

3. Proper Spawning

A lot of people just button-mash the spawn button until they return to action, giving little thought about where they are appearing or why. If you’re in a squad then you have a lot of options. You can either spawn with a teammate or at your base, depending upon your current needs.

When you die and the time to spawn arrives, analyze the map and see what assets you have available in the form of vehicles or aircraft.  If there is an unused tank at your main base then you should spawn there and use the asset. If the base is empty of assets, then spawn with a member of your squad.

Why This is Effective: One sure way for a team to lose a round of BC2 is by not using all available assets. If your team is not using available tanks, helicopters or UAV, then your team is going to lose. Nothing is more depressing than watching your entire team just go running by all the heavy equipment as they make their long journey towards an enemy position.

If you have a squad-mate in a tank or copter then you can spawn within his vehicle, assuming a position is free. You’ll wrack up extra points working as a unit, plus you’ll be using available assets at their maximum efficiency.

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MediaCoder Full Edition Gets Updated

Posted by Jack Devore | February 23rd, 2010 |  No Comments »

FILED UNDER: AllMoviesTVTech

I’m always on the hunt for the ultimate media encoder, something that will allow me to convert various movie formats for use on my Xbox 360, PS3 or iPhone. One of the better options is MediaCoder, as it supports just about everything you can think of. Better yet, it’s fast and stable, two key features I like in my media encoders. Oh, and it’s free!

MediaCoder received a nice little update this morning that fixes several issues, including:

[fix] MEncoder loading issue in some occasions
[fix] raw video encoding not usable bug
[fix] OGG not muxed in MKV issue
[fix] H.264 not muxed in F4V issue
[fix] Xvid in AVI fourcc issue
[fix] MKVMerge not working in x64 edition
[update] x264 r1442

Here are some of the key specs of MediaCoder:

Typical applications:
- Improving compression / reducing file size
- Converting from lossless/high-bitrate audio to low-bitrate audio to play with portable DAP
- Converting to device (mobile phone, PDA, MP4 player, PSP, VCD/DVD player)
- Extracting audio tracks from video clips
- Ripping CD/VCD/DVD

Supported source formats:
- Audio: MP3, OGG/Vorbis, AAC, MusePack, WMA, RealAudio, FLAC, WavPack, APE/APL, WAV
- Video: AVI (Xvid/DivX/H.264), MPEG1/2/4, QuickTime (mov), WMV/ASF, RealMedia (rmvb), MP4, Matroska (mkv)
CUE Sheets, CD, VCD, DVD

Supported target audio formats:
- Lossy: MP3, OGG/Vorbis, AAC, AAC+/Parametric Stereo, MusePack, WMA
- Lossless: FLAC, WavPack, Monkey’s Audio (APE), WMA Lossless, WAV

Supported target video formats:
- H.264, Xvid, DivX 4/5, MPEG1/2/4, H.263 etc.

Supported target container formats:
- AVI, MPEG, Matroska, MP4, PMP (PSP Media Player Format)

Download MediaCoder

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Q-Games Announces Sequel No One Asked For

Posted by Jack Devore | February 19th, 2010 |  No Comments »

FILED UNDER: AllGames

http://cache.kotaku.com/assets/resources/2007/09/pixeljunk_racers_feature.jpg

Remember Pixeljunk Racers, one of the first downloadable games on Sony’s Playstation Network? Yeah, the game that looked cool in screenshots but played like utter garbage? Yeah, the game that just about every critic hated? Thanks to the ESRB once again rating and outing an unannounced game, we’ve learned that PixelJunk Racers 2nd Lap will be filling that gaping hole in your soul. No word on when the sequel will be released to an unenthusiastic public.

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The Secret Armory of General Knox is the Next Borderlands DLC

Posted by Jack Devore | January 29th, 2010 |  No Comments »

FILED UNDER: AllGames

If Borderlands is your thing then you’ll be pleased to know that new DLC is on the way, bigger and better than the previous two installments. Gearbox is promising the level cap will rise but have yet to indicate how high. Titled The Secret Armory of General Knox, Gearbox explains “brutal, never-before-seen enemies in a huge new environment complete with tons of brand new missions, entirely new weapons and items.”

Yum.

No price, no date, no more details…except for two exclusive pics!

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