
Konami has shown the integrity of their intestinal fortitude by promptly caving into misguided critics of their recently announced military shooter, Six Days in Fallujah. Whether the game was going to be good or not will never be known, but what is now crystal clear is that a few people can express their dislike of something and have it resonate with a game company, which sets a bad example.
So when can a game company make a simulation based on the urban battles in Iraq? According to the protesters, never.
Jamin Brophy-Warren, a journalist for the Wall Street Journal and a specialist on videogames, reported that about 40 U.S. soldiers who saw action in Fallujah helped in the production of the videogame by, for example, offering their diaries and journals to Atomic Games.
The times of the battles, the locations of troops and other details in the game are extremely close to what had actually happened in Fallujah, Brophy-Warren reported.
The reporter also said several thousand photos, including satellite images classified by the U.S. military, were used in the production of “Six Days in Fallujah.”



