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You're viewing posts tagged Knights of the Old Republic

The Many Failures of Mass Effect 2

Posted by Jack Devore | February 1st, 2010 |  218 Comments »

FILED UNDER: AllFeatureGames

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With an average score of 96 on Metacritic, one would be justified in believing Mass Effect 2 has little room for improvement. An overwhelming majority of so-called game critics have weighed-in, predictably showering Bioware’s latest RPG with roses and garlands.

Bioware is one of a select number of game companies that receives a +3 modifier in review scores. So take an average game that would normally receive a 7, add Bioware’s name to the box, and oila! Instant 10. While this may be great for Bioware’s bottom-line, it’s actually a grave disservice to the company and gamers, not to mention a glowing example of everything that is wrong in game journalism; criticism specifically.

Having played and finished Mass Effect 2, I can safely say, without reservation or hesitation, that Bioware’s latest RPG is a complete mess, from top-to-bottom and not a product worthy of Bioware’s heritage.

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The Current State of Star Wars Video Games

Posted by Jack Devore | January 5th, 2010 |  No Comments »

FILED UNDER: AllGames

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A long time ago, in a world of video games far, far away, Star Wars games were awesome. Whether LucasArts was was producing excellent space combat sims like X-Wing and its sequel or solid first-person shooters like Dark Forces, LucasArts could apparently do no wrong.

Then…everything sucked.

Some of this can be attributed to LucasArts farming out games to 3rd-party developers. Some of this is a total lack of quality control (remember Rebellion? Ooopha). Some if it can be related to a lack of focus and mismanagement. However you want to slice it, Star Wars games are a ghost of their former glory.

Is there hope for the future? Well, Bioware making an MMO is a great first step as Bioware is one of the few 3rd-party developers to “get” Star Wars.

For further illumination on the issues involved in developing a Stars Wars games, Developer magazine visited LucasArts and spoke with the people in charge.

“Rather than being timid in anyway, very early on we really shot for the moon and then let those in charge tell us what we can’t do,” says producer Cameron Suey, who is part of the group expanding The Force Unleashed with new DLC and a special Sith Edition release.

“We went for everything we could think of and said ‘pull us back’, which I think was a huge advantage for the development of The Force Unleashed, because thematically it was all about things gamers have never seen before. We actually started with pre-visualisation animations, and took that straight to licensing and to George and asked if we could go with what we had. It was actually surprising they said yes, because we really had gone big with Force Powers and such. However, we’d followed the concept of the big Force Powers shown in the original 2D Clone Wars TV series. What we were doing wasn’t completely unprecedented, and it was probably respect to other new elements of the canon that had helped us so much.”

It’s a process that the licensing department seems open to, and the spirit of daring to push what the Star Wars universe can play host to is by no means exclusive to the Force Unleashed team.

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