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You're viewing posts tagged iPhone

Revolt for iPhone Looks Very Impressive in New Trailer

Posted by Jack Devore | March 5th, 2010 |  No Comments »

FILED UNDER: AllGames

http://toucharcade.com/wp-content/uploads/2010/03/revolt1.jpg

Revolt is a twin-stick shooter (or twin-thumbs if you’re a stickler for accuracy) featuring some of the best graphics yet on the iPhone. Gameplay appears pretty solid for this type of genre and the feature list is very promising. Perhaps most impressive is that Revolt was made by only two people over 10 months of time.

Features:

  • 8 Story Levels and 20 Survival Arenas
  • 15 Weapons
  • 8 Unique Enemy Types
  • Weapon and Armor Upgrades
  • Advanced Gameplay
  • Destructible Environments
  • 3 Difficulty Modes
  • Kickass 3d Graphics
  • Killer Music and Sound Effects
  • High Score Leaderboard

Revolt Homepage

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Quake III Now Available for Android Mobile Phones

Posted by Jack Devore | February 25th, 2010 |  No Comments »

FILED UNDER: AllGames

If you’re an Android owner and happen to be sick to death of hearing about great iPhone games, you can now rest a little easier as the classic Quake III is now available. You’ll find everything you want, including audio, keyboard input (or touch screen or trackball), OpenGL 3D rendering, networking and ARM optimization.

Note:

During development I have only had access to a Motorola Milestone. This phone has a keyboard and for this reason the game has been optimized for devices with a keyboard, so it won’t work on your Nexus One or other phone at this point. One of my testers used a G1 and thanks to his testing there is also some trackball support. If I had my hands on more devices I would add support for those devices. The minimum required Android version at this point is 1.6.

Note the G1 doesn’t have much RAM and due to this is very sensitive to crashing. The game might be more stable if you disable audio.

Installation:

  • Download the kwaak3.apk from the download section and install it on your phone. (Note you need at least Android 1.6)
  • Create a directory quake3 in the root of your sdcard and also create a baseq3 directory inside it.
  • Copy pak0.pk3 of your Quake3 CD (or from the demo) to the quake3/baseq3 directory.
  • Download the Quake3 1.32 point release and copy pak1-pak8.pk3 to quake3/baseq3
  • Start the game :)

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Sony Admits the Obvious: PSPgo Launch Sucked

Posted by Jack Devore | February 23rd, 2010 |  1 Comment »

FILED UNDER: AllGames

http://playstationlifestyle.net/wp-content/uploads/2009/06/psp_go_closed.jpg

The PSPgo was a completely misguided project from Sony to revive their all-but-dead handheld. It failed to address key issues, like adding a second analog pad, and just didn’t have any compelling reason to exist. Seeing their handheld lose a ton of market share to Apple’s iPhone had to hurt and the PSPgo offered nothing in the way of competition. Hell, even the paltry amount of games available for the PSPgo suck.

While most of us have been very aware of Sony’s portable shortcoming, it appears their upper-management has finally removed their rose-colored glasses and are viewing reality for the first time:

“We wanted to find a way to give the consumers what they want, so if they didn’t want to go to a retailer they could stay at home and download [games and content]. And we were hoping really to eliminate the piracy issue. Did the PSPgo confuse [consumers]? Yeah, I think the higher price point didn’t help matters any either,” he admitted. “So we’re going back and re-communicating, and I’m sitting here looking at multiple decks on what we’re going to do this year. You’ll see a lot of things coming out from us to better educate and inform the consumer. All I can say is watch this space, because we’ll have answers to those questions.”

One thing hasn’t changed and that’s Sony’s ability to blame piracy as the cause of all of their problems instead of an inventory of compelling games on a well-designed portable, priced at a competitive level. Want my advice? Can the PSP altogether and create a device that blows the iPhone away…or will Sony sit around and let Microsoft do that instead?

Source

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MediaCoder Full Edition Gets Updated

Posted by Jack Devore | February 23rd, 2010 |  No Comments »

FILED UNDER: AllMoviesTVTech

I’m always on the hunt for the ultimate media encoder, something that will allow me to convert various movie formats for use on my Xbox 360, PS3 or iPhone. One of the better options is MediaCoder, as it supports just about everything you can think of. Better yet, it’s fast and stable, two key features I like in my media encoders. Oh, and it’s free!

MediaCoder received a nice little update this morning that fixes several issues, including:

[fix] MEncoder loading issue in some occasions
[fix] raw video encoding not usable bug
[fix] OGG not muxed in MKV issue
[fix] H.264 not muxed in F4V issue
[fix] Xvid in AVI fourcc issue
[fix] MKVMerge not working in x64 edition
[update] x264 r1442

Here are some of the key specs of MediaCoder:

Typical applications:
- Improving compression / reducing file size
- Converting from lossless/high-bitrate audio to low-bitrate audio to play with portable DAP
- Converting to device (mobile phone, PDA, MP4 player, PSP, VCD/DVD player)
- Extracting audio tracks from video clips
- Ripping CD/VCD/DVD

Supported source formats:
- Audio: MP3, OGG/Vorbis, AAC, MusePack, WMA, RealAudio, FLAC, WavPack, APE/APL, WAV
- Video: AVI (Xvid/DivX/H.264), MPEG1/2/4, QuickTime (mov), WMV/ASF, RealMedia (rmvb), MP4, Matroska (mkv)
CUE Sheets, CD, VCD, DVD

Supported target audio formats:
- Lossy: MP3, OGG/Vorbis, AAC, AAC+/Parametric Stereo, MusePack, WMA
- Lossless: FLAC, WavPack, Monkey’s Audio (APE), WMA Lossless, WAV

Supported target video formats:
- H.264, Xvid, DivX 4/5, MPEG1/2/4, H.263 etc.

Supported target container formats:
- AVI, MPEG, Matroska, MP4, PMP (PSP Media Player Format)

Download MediaCoder

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