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10 Things That Suck About Metal Gear Solid 4

Posted by Matt Butrovich | Jun. 16, 2008 10:48AM PST | 18353 views | 23 comments

FILED UNDER: Features, Opinion. Games.

The initial shock and awe of Metal Gear Solid 4: Guns of the Patriots has come and gone, and it's now time to reflect on Hideo Kojima's recently released opus. Though MGS4 is no doubt a stunning game and many would argue evidence for videogames being treated as art, it's by no means perfect. Having just completed the game and spent some time in Metal Gear Online, I'm here to share my gripes about the game. Being a long-time fan of the MGS series, it's frustrating to see MGS4 turn out the way that it did, but I suppose it is what it is. Be warned, I don't have any criticisms of the story, but I do discuss the gameplay in each Act of the game, so if you don't want anything spoiled, best to just move on.

1. No reason to be on the Playstation 3

Why is this game on the PS3 again, besides Sony likely throwing a ton of money at Konami to keep it exclusive? It doesn't utilize the Playstation 3's strengths at all. The previously shown SIXAXIS support is nonexistent in the final product, with only one small sequence that uses it, to poor effect at that. And don't tell me they needed the storage space for Blu-Ray. We all know it was merely an excuse for Kojima to use uncompressed audio throughout the game. Throw some lossy compression at the audio (that 99% of users will never notice) and this game could fit on a single dual-layer DVD.

Keep reading for the full damage.

Read More (Source: InfoAddict Original)

Tags mgs4, mgs, metal gear solid 4, lists, konami, hideo kojima