
I saw a lot of game journalists playing the beta of Halo: Reach over the weekend, though I didn’t detect much in the way of excitement. Not that it matters, as Halo and its sales are critic-proof, nor is it ever reviewed with anything close to a critical eye, seemingly immune to criticism lest magazines and websites upset their vociferous and loyal fan-base. Me? Previous Halo games have been boring and empty. Should be called Hollow.
Now that you’ve completely disregarded my opinion, why not read the opinions of two hardcore Halo freaks as they discuss the pros and cons of the new Halo: Reach beta:
Sascha Lichtenstein: Let’s make this conversation quick, because I’d much rather be playing this beta than talking about it.
I’m having a blast with Halo: Reach. Arena and Invasion are both locked out until the official start, so it’s a little light on new features, but I like the way the combat has evolved. The four armor abilities all bring different strategic elements to the game, and their value changes depending on the map and the game type.
Kyle Wattenmaker: I like it, and I’m saying that with tempered enthusiasm. I’m not nearly as enthusiastic as I thought I might be, but there’s still plenty I haven’t seen. Balance is iffy, but it’s a beta. Armor abilities are awesome.
SL: I was worried that the armor abilities would be completely unbalanced, that some would be incredibly powerful and others would be completely useless. Off the top of my head, I can’t think of an armor ability that I haven’t been able to use with great success, save for maybe armor lock…and that’s only because I keep forgetting I have the ability with the battles start getting heated. I always die and say “Dammit, I could have used my ability!” But I’ll get used to it.

