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World of Warcraft Authenticator Finally Gets Hacked?

Posted by Jack Devore | March 1st, 2010 |  3 Comments »

FILED UNDER: AllGames

http://foreveranoob.files.wordpress.com/2008/07/authenticator.jpg

Countless people lose control of their World of Warcraft accounts on a daily basis, whether through good old-fashioned hacking, falling for phishing scams, clicking on bogus email links, etc. In answer this ever-growing problems, Blizzard released the World of Warcraft Authenticator at an extra charge, offering participating players a solid layer of security between their passwords and WoW account. Up till recently, the WoW Authenticator proved robust and secure, but has since been the target of a successful hacking attempt.

Blizzard suspects a keylogger may be involved. A Keylogger is a nefarious bit of code that sits on your computer and reports all keyboard interaction, ultimately ratting out your passwords so a hacker.

MMOCrunch article:

So the Authenticator is not a fail safe way to keep accounts safe but it is still a very good investment. If you want to check to see if you have the virus just search for the file “emcor.dll” on your computer. If you have it then your account most likely has already been hacked.

Tools like the Authenticator can only do so much. It is really unfortunate that people are getting hacked even with this security measure but it all comes down to the user. Safe browsing habits, a good anti-virus, common sense (against phishers) and things like an Authenticator can make your account virtually hack proof.

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StarCraft II Beta Gets First Major Patch, Major Nerfs

Posted by Jack Devore | February 26th, 2010 |  No Comments »

FILED UNDER: AllGames

http://videogames.techfresh.net/wp-content/uploads/2007/05/starcraft_ii_2.jpg

Blizzard is rolling out a new patch for the StarCraft II beta and, like most Blizzard patches, it takes a jackhammer to various skills, in some cases removing entire entire skills from units considered overpowered. Changelog below:

Balance Changes:Terran:

  • Viking:
    • The armor value for this unit in Fighter Mode has decreased from 1 to 0.
    • The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 10 (+4 armored).
  • Reaper:
    • The damage done from D-8 Charges has decreased from 40 to 30.
    • The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.
  • Orbital Command:
    • The build time for this upgrade has decreased from 50 to 35.

Protoss:

  • Observer:
    • Gravitic Boosters: The cost of this research has decreased from 150 Minerals and 150 Vespene Gas to 100 Minerals and 100 Vespene Gas.
  • High Templar:
    • Phase Shift: This ability has been removed from the game.
    • Feedback: New Ability. Drains all energy from the target unit and causes damage equal to the amount of energy drained.
  • Colossus:
    • The building pathing radius for this unit has decreased from .75 to .5625.
  • Mothership:
    • Vortex: The energy cost of this ability has increased from 75 to 100.
    • Vortex: The target radius of this ability has decreased from 3.0 to 2.5.
    • Temporal Rift: This ability has been removed from the game.
    • Wormhole Transit: This ability has been removed from the game.
    • Mass Recall: New Ability. Teleports all of the player’s units in the target area to the Mothership.
  • Gateway:
    • The build time of this building has increased from 50 to 65.

Zerg:

  • Infestor:
    • Fungal Growth: The damage done by this ability has decreased from 48 to 36.
    • Fungal Growth: This ability now prevents affected units from burrowing.
    • Neural Parasite: Functionality changed. The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.
    • Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.

Bug Fixes:

  • Addressed an issue causing people to receive an “Internal Battle.net Error” message with their game client.
  • Muting your microphone will no longer cause your microphone to be turned off in the operating system once the program has exited.
    • Please note that the voice chat functionality has only partially been implemented. There are many known issues with voice chat that we expect to address in a future patch.
  • The “Medium” graphical settings were reconfigured to work better on appropriate machines. The video settings “auto-detect” functionality has been reset as a result.
  • Added a frame rate limiter to the game menus to prevent some graphics cards from running at higher frame rates than necessary.
  • Added GRB rating tags to the login menu for the Korean version of the Beta client.

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The Top 10 Most Dangerous World PvP Areas of WoW

Posted by MikeSicily | February 8th, 2010 |  No Comments »

FILED UNDER: AllFeaturesGames

Going outside. It’s quite dangerous. Just ask a World of Warcraft player. Gang fights, turf disputes, trade swindling, imposing authorities, Mr. T. – and we’re not even talking about WoW yet.

So imagine what happens when you mix those things, rampant drug and alcohol usage, internet anonymity, a cross between GTA-style violence and Harry Potter-style witchery, 13-year-olds, and good old FPS teabagging. You get a rather dangerous place called a “PvP Realm.” Roughly translated for those who haven’t yet mastered WoW-speak, it means “open season on your ass.” But since Blizzard has yet to debut its patented in-game butt cup (available soon for only $10, limit one per account) to shield your character (aka toon) from unwanted posterior intrusions, you’ll have to settle with my $5 “Don’t-even-think-about-going-there” tour guide, provided to you free of charge.

So, without further adieu, I bring you, ranging from “hunting guide for Dick Cheney” to “sparring partner for Chuck Norris,” the top 10 most dangerous world PvP areas of WoW.

Read More

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World of Warcraft Movie Now on Fast-Track?

Posted by Jack Devore | January 12th, 2010 |  1 Comment »

FILED UNDER: AllComicsGamesMovies

http://www.infoaddict.com/wp-content/uploads/HLIC/31ec606ba4ba8decbf64599c7cb5b93e.jpg

All hell broke loose yesterday in the world of Spider-Man, with Sam Raimi leaving his directorial position for Spider-Man 4 and Tobe Maguire retiring from the costume. As such, Sony canned the script they were working on and are now going in a completely different direction. Unfortunately, the direction indicated by Sony’s press-release indicates we may be in for a terrible film.

“Peter Parker is going back to high school when the next Spider-Man hits theaters in the summer of 2012. Columbia Pictures and Marvel Studios announced today they are moving forward with a film based on a script by James Vanderbilt that focuses on a teenager grappling with both contemporary human problems and amazing super-human crises.”

High school? So this is going to to be Twilight with Spider-Man?

Color me completely uninterested.

On the upside, Sam Raimi is now a free man and that means he has all the time in the world to devote to the cinematic version World of Warcraft, which Mr. Raimi signed on to adapt last year. At that point, Sam indicated he would begin production of World of Warcraft after the next Spider-Man movie. With no Spider-Man movie, Sam can now accelerate his plans on Warcraft.

There is one little problem though: a small movie called Avatar. Avatar has raised the bar so high in terms of world-building and effects that Mr. Raimi will now have to at least equal, if not surpass, the visual wonders delivered by James Cameron. Sam will have to channel new abiltiies, for he has never worked on a project of this magnitude, despite the huge budgets on Spider-Man. Warcraft is a whole new beast that comes saddled with massive expectations and a fan base that will hunt you down and murder you in your sleep if you screw up this adaptation.

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