10 Things That Suck About Grand Theft Auto IV

Posted by Chris Jensen | May. 09, 2008 11:11AM PST | 89678 views | 10 comments

FILED UNDER: Features, Opinion. Games.

With game reviewers still mopping up their collective ejaculate, you'd think GTA IV was the greatest game of all time. The amount of hyperbole showered on Rockstar's game was unparalleled, with nearly every critic unleashing a string of adjectives that cast GTA IV as the second coming of video gaming Christ. Once the initial euphoria of the graphics wears off, you soon realize that GTA IV doesn't evolve its inherent gameplay beyond that which has come before, and in a lot of respects, significantly less.

With a Metacritic score of 99%, one might think it impossible to find any faults with a game that has been equated with everything from Citizen Kane to The Godfather. Wrong.

1. Money Has No Value

This is my biggest beef with GTA IV: money has little value. You go on a hundred missions to earn cash...for what? More ammo? A new pair of shoes? I have $750,000 in my bank account and I live in a shit-hole. All the clothes I can buy were purchased in the early stages of the game. So what am I supposed to do with all this money? This is the American Dream? Where did the option to purchase real-estate go? The whole game is based on making money but the designers forgot one key element: you need something to spend money on, else your money is worthless. $5 hamburgers and an optional freeway toll just don't amount to very much.

2. Multiplayer

Multiplayer in a GTA game is nothing new if you've played previous PC versions and downloaded certain mods, but this is the first time it's been officially included by Rockstar, so you'd think they'd do it right. Instead, multiplayer feels like an afterthought, sporting a level-up system that takes forever to advance in ranks, all so you can unlock a few items of clothing.

The Lobby system can take ages for a game to start, usually because all the stoners in the room forget to click Ready, or worse, bitch and moan about a specific game setting that usually leads to mutiny.

There's no shortage of multiplayer game modes, which is great in theory, but I'd gladly take two well-balanced game modes over a multitude of half-assed, poorly designed ideas that find the majority of players running around maps searching for a freaking car. It's called Grand Theft Auto, not Grand Theft Pedestrian.

A lot of the problems could easily be addressed by a Host who doesn't have his head up his ass, but most toggle settings that are detrimental to fun, usually forcing the majority of players to abandon a round in mid-stride out of sheer boredom. What GTA IV really needs are maps created specifically for multiplayer, something we'll undoubtedly be paying for in future DLC.

3. Ponderous Story

A lot of reviewers keep harping on the stellar, amazing, and unparalleled story, which makes me wonder if any of these guys actually watch movies or read books. The tale of Niko is nothing original, evidenced by hundreds of movies from the era of film noir, but what sets this apart from its cinematic cousins is the sheer ponderousness of the story. This is a plot that barely moves and keeps repeating itself over and over. As a character, Niko doesn't evolve and his actions have little impact on the game world, save for the ending, which is as empty as everything that preceded it.

The writers of GTA IV make a rookie mistake: they tell me, they don't show me. Telling me Niko is searching for his moral compass is of no use, especially when none of the elements manifest in terms of gameplay, save for a few rudimentary decisions that are no more than, "Kill Mr. X or Kill Mr. Y."

4. No Upwards Mobility

The majority of critics claim that GTA IV is about the American Dream, an ethereal concept that means something different for everyone. In the universe of GTA, the American Dream apparently entails moving from one pigsty apartment to another pigsty apartment, albeit in a slightly better part of town. There is zero sense of social advancement or self-sufficiency, and all the way till the end of the game you find yourself working as nothing more than slave-labor for those who are enjoying the American Dream.

5. A Step Back From Previous Versions

While the graphics engine is an amazing achievement and deserving of the highest praise, every other aspect of GTA IV has devolved. It's as if the designers put 95% of their effort into creating a believable environment and used the last 5% for gameplay. Instead of mini-games involving taxi fares, ice-cream trucks, pizza delivery, ambulance driving, fire-fighting, territorial control, managing a gang...you get a boring round of pool, bowling and darts.

6. Wonky Cover System

It's great that GTA IV now has a cover system. It's not so great that it makes me want to punch my Xbox in the face. God forbid you attempt the cover system near several objects as you never know where you'll get attached. I've lost track of how many times I've been in cover mode, only to have the game refuse to fire my weapon for some inexplicable reason, forcing me to uncover and recover. It's annoying, frustrating and lacks polish.

7. Dopey Mini-Games

Billiards, bowling and darts, eh? Three boring mini-games that have little to no impact on anything. You can't even bet an opponent for some cash, which I guess doesn't matter because money has no value anyway. The designers could have exercised a little creativity by developing a little pick-up basketball game at the park, or skeet shooting, or dirt-bike racing. Hell, I'll take a little Frisbee tossing or miniature golf. Something original, for Pete's sake.

8. Relationships Are Idiotic

One new aspect to GTA is the concept of relationships. Unfortunately, it's rudimentary at best, bordering on sublimely retarded. All you have to do is call someone on your phone, pick them up, and head wherever you need to go. Once there, you do nothing that has any impact. As long as you don't total your car or inadvertently shoot your date in the face, they all seem to love you. In the end, relationships in GTA stand as a concept that was never developed. The designers should have taken some notes from The Sims and offered the player tangible options based on the environment the characters find themselves in.

9. Clothing Interface

I made a terrible mistake in the early part of the game: I purchased every bit of clothing I could find. I didn't realize that the clothing interface, which hasn't changed from previous versions, would continue to be a monumental example of crappy design. There is no organization to the clothes, no quick way to select a suit or casual attire, forcing the player to view every single item one-by-one, an act that redefines tedium and borders on torture.

10. Phantom Traffic

I don't know what else to call this, so I'm sticking with Phantom Traffic. Phantom Traffic has been around ever since GTA went 3D and it continues to bug the hell out of me. What is it? It's when you look down a stretch of road and don't see any cars. You turn around, look down another stretch, and still don't see any cars. So you turn back to your original viewpoint and suddenly there's a freaking traffic-jam, cars everywhere. I was hoping the next-gen version of GTA would expand the distance cars appear, but such is not the case. Ultimately, this means it's pointless to look around and see if any cops are around before stealing a car, as the second you turn your attention to the window, you have no idea what has suddenly materialized behind you.

(Source: InfoAddict Original)

Tags lists, playstation 3, xbox 360, rockstar games, grand theft auto, gta iv

Comments (10)

1onewon said
May 10, 2008 03:39 PM | Hide Comment | Collapse Thread
( +7 | -0 )

Definitely have to agree with the majority of this article although I don't know why you think every apartment is a pigsty. There are some nice ones at the end.

I must say though, the lack of activities is disappointing. I was just talking about it with my roommate and there's definitely a lack of options and consequently going out with friends is more work than play.

mbutrovich said STAFF
May 09, 2008 11:37 AM | Hide Comment | Collapse Thread
( +16 | -0 )

1. I agree with this one. Money really serves no purpose without a casino to waste it in, property to buy, or cars to pimp out.

2. I think you're not looking at it the right way. GTA4 has been the best multiplayer experience in a long time for me simply because I don't want structured ranking and unlocks. I just want to base jump off of skyscrapers with my friends and generally cause havoc. The matchmaking could use some streamlining, but otherwise it's great.

3. Rockstar has never been subtle with their stories. I'm nearing the end of GTA4, and I can tell you right now that Kate will probably die, or at least come close to it. They're putting way too much emphasis on her that it's pretty blatant what's going to happen.

4. No comment. I thought they did a good job of portraying Niko working his way up from lowly mob lieutenants like Vlad all the way to the Boss.

5. The fire engine and ambulance missions always felt like a chore, not actual fun. I'm glad they're gone. It just seemed like an excuse to pad 10 more hours on to the amount of gameplay and make 100% that much harder. Did anyone actually do them besides completionists?

6. It's not perfect, but it's still way better than the horrible combat we had in previous GTAs. If anything, melee should have been tightened up and emphasized a lot more.

7. My only complaint about the mini-games is that you can't play them online.

8. Relationships could have used more gameplay attention, but they work really well at fleshing out the characters, which is their primary purpose. You learn a lot about Roman, Brucie, and Dwayne just by hanging out with them. Getting hammered with Packie and Little Jacob is also hysterical.

9. The wardrobe system sucks. No argument.

10. Phantom traffic is annoying, as is the copy-pasting of cars. I thought we'd seen the last of this, but once again it seems as soon as you jack a car, it gets cookie-cuttered all over the place. It's especially noticeable with rare cars. I finally found a SuperGT, get in, next thing I know the came spawns 20 of them in front of me. Same with a Patriot. Fix this Rockstar.

No game is perfect, but GTA4 is still a great game. To me it's more of a technical marvel, as GTA3 was. Vice City and San Andreas added more substance once the framework was laid. I expected the same from GTA4's DLC and sequels.

mbutrovich said STAFF
May 09, 2008 11:45 AM | Hide Comment | Collapse Thread
( +12 | -0 )

Oh right, I responded to all of your gripes but never posted my own:

1. Radio stations are pretty weak compared to the previous games. The only great one is Integrity 2.0.

2. About a third of the way through the game, the missions get boring. There's an odd lull after you leave Hove Beach and before you get to Algonquin. The missions really pick up again once Alderney is unlocked.

3. No easy way to replay memorable missions unless you keep a save before them. This requires copious saves and lots of heading back to the safehouse, which is annoying.

That's really about all I can come up with, besides what I agreed with before.

gtaivfingrules said
May 11, 2008 02:55 PM | Hide Comment | Collapse Thread
( +0 | -0 )

i am sick and tired of people complaining about this F**king game. its a next gen game, it isn't real life, ifs a god D**m game, its not gonna be exactly like real life. i hate people that nag about the game, how about you just don't play and all the players that like can play it. stop complaining, you have the choice not to play it

gtaivfingrulesisamoron said
May 12, 2008 12:56 PM | Hide Comment
( +12 | -0 )

You are a moron if you believe the game is all it can be. Next gen not only means pushing the graphics to a new level but game play, story, controls. Leaving the same problems from original games is inexcusable. And just because someone finds fault with things in the game doesn't mean they don't enjoy a vast majority of the game still. So next time gtaivfingrules, use your brain before you open your mouth.

sphx said
May 12, 2008 12:56 AM | Hide Comment | Collapse Thread
( +4 | -0 )

there is another really annoying thing in GTA IV - at least here in germany.

there is no explicit german version of this game, so we've got the original audio and german subtitles. i don't read slow and i can understand spoken english, if there is no "extreme" accent. but i'm forced to read the subtitles because of this russian-english mixture.

remember - it's not "my little farm", this is GTA. have you ever tried to read a subtitle while driving through a foreign city when the cops are after you and some fat guy is talking without breathing in a language you can't understand - and you have a mission, time is running?

no fun at all. maybe i'll get used to, but hey - i know the GTA series, i've seen better work.

drronco said
May 12, 2008 02:23 PM | Hide Comment | Collapse Thread
( +5 | -0 )

Why can you do donuts in every single car? Every car seems like it weighs 10000lbs. making it impossible to turn at high speed, I'm not asking to turn on a dime at top speed, but if I'm going fast at all, you have to almost stop to turn. Even blista compacts are getting too much power to stay stuck to the ground.

richardcabeza said
May 12, 2008 05:05 PM | Hide Comment
( +7 | -0 )

I agree. For a "driving" game, the handling sucks pretty much all the way around. They corner like a garbage truck but bounce around like they weigh 10 pounds.

bigggz said
May 13, 2008 11:14 AM | Hide Comment | Collapse Thread
( +2 | -0 )

I agree with the 10 points outlined here. I would go on to add a few of my own too:

1.I really hate how you can barely tell what gun you are being shot with. Apart from the sniper rifle and the shotguns, the other guns have nearly the same sound effects. I wish they could have created more realistic or at least individual sounds for the different guns.

2.I recently found a garage in Bohan, a couple of blocks from the safe house there. When I drove up to see what it was about, there was nothing doing. There were no tell tale signs of any activity there, even though the icon on the map read "Garage". I was really hoping it was some kind of mod shop, as the icon is different to that of a pay 'n' spray shop.

3. I really see little point in in the internet apart from it being a gimmick to get people to play the game. Apart from the dating and the ONE mission where you have to got to AutoEroticar's website, there is no interaction with the web in the game. Yeah you send emails to and from prescripted characters, but I was really hoping you could go online, find a nice car that you could afford, ask the dealer to install certain custom parts to the car (which would have more than made up for a transfender or wheel arch angel's) and have the car delivered to any safe house you wanted. That would have been great. Or at the very least, have the ability to buy the cars already advertised there.

Okay so you can buy $10000 ringtones and phone themes once you've received that cell from Playboy X, but there's not much variety. Also I wish you could check your emails from your cell. I hate travelling 4 miles to the nearest tw@ to check your email from Brucie for the export missions. Pain in the ass.

drezz said
May 14, 2008 11:15 AM | Hide Comment | Collapse Thread
( +5 | -0 )

Finally - an objective opinion that isn't laden with the usual dev-cock stroking we've been subject to for the past 3 months. Superhype at its best.

I've been a fan of the series from the beginning - the top down sprite versions back in the day where you had to use your imagination for visualizing missions, up to the realistic looking linear forced mission pseudo sandbox we have now. With all the money that was spent on making this game, they really missed the boat on a LOT of stuff that could have made this game above and beyond anything out there in this genre. But in typical form, its all style, no substance.

I dont understand the need to have one basic linear storyline in a game with a world so huge and diverse. Sure there are side missions and a bunch of little odds and ends that may affect the outcome in the end, but its not enough - there should be a web of different options that affect MANY things in game, in order to keep the replay value HIGH. Instead, we get a path to follow that keeps going straight ahead to the finish. Rockstar needs some serious writers to create an intricate storyline that develops more of the main character otherwise, its just controlling a meat puppet like previous versions.

If they're not going to create more background to get the user invested in the character and the world around him, whats the point of having a character at all? Why not just give the option of making your own avatar and running around following a generic storyline - its the same thing.

Don't get me started on the mechanics of the game, or the reactions of AI and beyond. I had a feeling that this game was just going to be a glossy looking version of the previous 3d versions, and so far it looks to be that way - the map is bigger, the textures are nicer, theres more music selection and theres more cameos and voice actors.

What about stuff that is vital to a REALLY good game. Not one that is all hype, no hardware.

In the end, nothing really matters - since R* has sucked the paper route money from the preadolescent kids and stupid parents oblivious to the game, and hardcore gamers who need to have this on their shelf to add to the collection.

I'll wait until the price is slashed in half before picking it up. There's no rush to buy a game that is structurally the same as the ones before it.

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