Ghostbusters Graphics Battle – PS3 Vs. 360 – Who Wins?

Posted by Jack Devore | June 17th, 2009 |  7 Comments »

FILED UNDER: AllGamesMovies

I thought the idea of pitting the Xbox 360 versus PS3 in terms of graphics had faded as a fad last year, but I guess there is still some life in those old bones. The latest slugfest find Ghostbusters going head-to-head on the two platforms, and unlike most of these fights, this one ends with a unanimous winner: Xbox 360.

Of course, this doesn’t mean the PS3 sucks compared to the Xbox 360…just that developers probably don’t have a clue what they are doing on Sony’s notoriously difficult platform.

Read all the details here.


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Comments (7)

Ghostbusters Graphics Battle – PS3 Vs. 360 – Who Wins? | InfoAddict said
06 17, 2009 07:56| Hide Comment | Collapse Thread

[...] the original post here:  Ghostbusters Graphics Battle – PS3 Vs. 360 – Who Wins? | InfoAddict Share and [...]

Ghostbusters Dev Fuels More Xbox Vs. PS3 Flamewars | InfoAddict said
06 18, 2009 06:33| Hide Comment | Collapse Thread

[...] Yesterday we pointed you towards an article that clearly showed the PS3 version of Ghostbusters is graphically inferior to the Xbox 360. Of course, that managed to get the PS3 fanboys in a frothy rage. Well, in an attempt to soften the blow, Terminal Reality has explained the difference and in so doing, probably made things worse: “For the record, the PS3 version [of Ghostbusters] is softer due to the ‘quincunx’ antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.” [...]

Ghostbusters Dev Fuels More Xbox Vs. PS3 Flamewars | Daily Debrief said
06 18, 2009 07:49| Hide Comment | Collapse Thread

[...] Yesterday we pointed you towards an article that clearly showed the PS3 version of Ghostbusters is graphically inferior to the Xbox 360. Of course, that managed to get the PS3 fanboys in a frothy rage. Well, in an attempt to soften the blow, Terminal Reality has explained the difference and in so doing, probably made things worse: “For the record, the PS3 version [of Ghostbusters] is softer due to the ‘quincunx’ antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.” [...]

Ghostbusters Dev Fuels More Xbox Vs. PS3 Flamewars | Daily Debrief said
06 18, 2009 07:49| Hide Comment | Collapse Thread

[...] Yesterday we pointed you towards an article that clearly showed the PS3 version of Ghostbusters is graphically inferior to the Xbox 360. Of course, that managed to get the PS3 fanboys in a frothy rage. Well, in an attempt to soften the blow, Terminal Reality has explained the difference and in so doing, probably made things worse: “For the record, the PS3 version [of Ghostbusters] is softer due to the ‘quincunx’ antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.” Go to Source [...]

Ghostbusters Dev Fuels More Xbox Vs. PS3 Flamewars | Daily Debrief said
06 18, 2009 07:50| Hide Comment | Collapse Thread

[...] Yesterday we pointed you towards an article that clearly showed the PS3 version of Ghostbusters is graphically inferior to the Xbox 360. Of course, that managed to get the PS3 fanboys in a frothy rage. Well, in an attempt to soften the blow, Terminal Reality has explained the difference and in so doing, probably made things worse: “For the record, the PS3 version [of Ghostbusters] is softer due to the ‘quincunx’ antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.” [...]

Ghostbusters Dev Fuels More Xbox Vs. PS3 Flamewars | GameAlmighty said
06 19, 2009 03:48| Hide Comment | Collapse Thread

[...] Yesterday we pointed you towards an article that clearly showed the PS3 version of Ghostbusters is graphically inferior to the Xbox 360. Of course, that managed to get the PS3 fanboys in a frothy rage. Well, in an attempt to soften the blow, Terminal Reality has explained the difference and in so doing, probably made things worse: “For the record, the PS3 version [of Ghostbusters] is softer due to the ‘quincunx’ antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.” Share this... [...]

Ghostbusters Graphics Battle – PS3 Vs. 360 – Who Wins? | InfoAddict said
06 21, 2009 03:48| Hide Comment | Collapse Thread

[...] Jack Devore wrote an interesting post today onGhostbusters Graphics Battle – <b>PS3 Vs</b>. <b>360</b> – Who Wins? | InfoAddictHere’s a quick excerpt [...]

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