
I thought the idea of pitting the Xbox 360 versus PS3 in terms of graphics had faded as a fad last year, but I guess there is still some life in those old bones. The latest slugfest find Ghostbusters going head-to-head on the two platforms, and unlike most of these fights, this one ends with a unanimous winner: Xbox 360.
Of course, this doesn’t mean the PS3 sucks compared to the Xbox 360…just that developers probably don’t have a clue what they are doing on Sony’s notoriously difficult platform.


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[...] the original post here: Ghostbusters Graphics Battle – PS3 Vs. 360 – Who Wins? | InfoAddict Share and [...]
[...] Yesterday we pointed you towards an article that clearly showed the PS3 version of Ghostbusters is graphically inferior to the Xbox 360. Of course, that managed to get the PS3 fanboys in a frothy rage. Well, in an attempt to soften the blow, Terminal Reality has explained the difference and in so doing, probably made things worse: “For the record, the PS3 version [of Ghostbusters] is softer due to the ‘quincunx’ antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.” [...]
[...] Yesterday we pointed you towards an article that clearly showed the PS3 version of Ghostbusters is graphically inferior to the Xbox 360. Of course, that managed to get the PS3 fanboys in a frothy rage. Well, in an attempt to soften the blow, Terminal Reality has explained the difference and in so doing, probably made things worse: “For the record, the PS3 version [of Ghostbusters] is softer due to the ‘quincunx’ antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.” [...]
[...] Yesterday we pointed you towards an article that clearly showed the PS3 version of Ghostbusters is graphically inferior to the Xbox 360. Of course, that managed to get the PS3 fanboys in a frothy rage. Well, in an attempt to soften the blow, Terminal Reality has explained the difference and in so doing, probably made things worse: “For the record, the PS3 version [of Ghostbusters] is softer due to the ‘quincunx’ antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.” Go to Source [...]
[...] Yesterday we pointed you towards an article that clearly showed the PS3 version of Ghostbusters is graphically inferior to the Xbox 360. Of course, that managed to get the PS3 fanboys in a frothy rage. Well, in an attempt to soften the blow, Terminal Reality has explained the difference and in so doing, probably made things worse: “For the record, the PS3 version [of Ghostbusters] is softer due to the ‘quincunx’ antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.” [...]
[...] Yesterday we pointed you towards an article that clearly showed the PS3 version of Ghostbusters is graphically inferior to the Xbox 360. Of course, that managed to get the PS3 fanboys in a frothy rage. Well, in an attempt to soften the blow, Terminal Reality has explained the difference and in so doing, probably made things worse: “For the record, the PS3 version [of Ghostbusters] is softer due to the ‘quincunx’ antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3.” Share this... [...]
[...] Jack Devore wrote an interesting post today onGhostbusters Graphics Battle – <b>PS3 Vs</b>. <b>360</b> – Who Wins? | InfoAddictHere’s a quick excerpt [...]