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><channel><title>InfoAddict &#187; Games</title> <atom:link href="http://www.infoaddict.com/category/games/feed" rel="self" type="application/rss+xml" /><link>http://www.infoaddict.com</link> <description>The web's best supplier for information junkies.</description> <lastBuildDate>Fri, 12 Mar 2010 01:16:16 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.1</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>The Ultimate Battlefield Bad Company 2 Multiplayer Strategy Guide: Part II</title><link>http://www.infoaddict.com/the-ultimate-battlefield-bad-company-2-multiplayer-strategy-guide-part-ii</link> <comments>http://www.infoaddict.com/the-ultimate-battlefield-bad-company-2-multiplayer-strategy-guide-part-ii#comments</comments> <pubDate>Thu, 11 Mar 2010 17:48:31 +0000</pubDate> <dc:creator>Jack Devore</dc:creator> <category><![CDATA[All]]></category> <category><![CDATA[Feature]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[advice]]></category> <category><![CDATA[Assault]]></category> <category><![CDATA[Bad Company 2]]></category> <category><![CDATA[Battlefield]]></category> <category><![CDATA[DICE]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Engineer]]></category> <category><![CDATA[guide]]></category> <category><![CDATA[guns]]></category> <category><![CDATA[Helicopters]]></category> <category><![CDATA[help]]></category> <category><![CDATA[Medic]]></category> <category><![CDATA[Multiplayer]]></category> <category><![CDATA[Recon]]></category> <category><![CDATA[strategy]]></category> <category><![CDATA[tactics]]></category> <category><![CDATA[Tanks]]></category> <category><![CDATA[tips]]></category> <category><![CDATA[vehicles]]></category><guid
isPermaLink="false">http://www.infoaddict.com/?p=6219</guid> <description><![CDATA[Welcome back to Part II of the Battlefield Bad Company 2 Multiplayer Strategy Guide! I&#8217;ve got plenty of additional tips, tactics and advice to dispense that will hopefully improve your playing ability and make you a role-model for society, or at least a deadly teammate. If you somehow managed to bypass Part I, then you [...]]]></description> <content:encoded><![CDATA[<p></p><p
style="text-align: center;"><img
class=" aligncenter" src="http://www.infoaddict.com/wp-content/uploads/2010/03/Battlefield-Bad-Company-2-PC-Beta-Delayed7.jpg" alt="http://cache.g4tv.com/ImageDb3/184033_S/Battlefield-Bad-Company-2-PC-Beta-Delayed.jpg" width="499" height="281" /></p><p>Welcome back to Part II of the Battlefield Bad Company 2 Multiplayer Strategy Guide! I&#8217;ve got plenty of additional tips, tactics and advice to dispense that will hopefully improve your playing ability and make you a role-model for society, or at least a deadly teammate. If you somehow managed to bypass Part I,<a
href="../the-ultimate-battlefield-bad-company-2-multiplayer-strategy-guide-part-i" target="_blank"> then you can find it right here.</a></p><p>I have also written an article titled <a
href="../bad-company-2-when-bad-players-ruin-a-great-game" target="_blank">When Bad Players Ruin Great Games</a>, which is all about the dumb things players do in Bad Company 2 that ruin the experience for everyone else. You will hopefully find some useful information there and if not, you&#8217;ll at least know you&#8217;re not alone in feeling very frustrated with players who don&#8217;t quite grasp the Battlefield concept.</p><p>Okay, enough intro, let&#8217;s get down to business.</p><p
style="text-align: center;"><img
class=" aligncenter" src="http://www.infoaddict.com/wp-content/uploads/2010/03/Bad_Company_26.jpg" alt="http://www.play-mag.co.uk/wp-content/uploads/2009/11/Bad_Company_2.jpg" width="499" height="281" /></p><p><strong>Playing the Medic</strong></p><p>The Medic can make all the difference between you team losing or winning, assuming the person playing a medic knows what he or she is doing.</p><p><em><strong>Your Role: </strong></em>You are a support class so you should play as one, which means not leading a charge into an enemy base, as your death will be of no benefit to anyone except the other team. Instead, stay behind you squad or teammates, dropping medkits in locations where your squaddies or teammates are currently staging a battle.  You&#8217;ll accrue a ton of points for healing injured players if you&#8217;re placing your medkits in a useful, accessible location. Always drop a medit in a defensive location, like within a building that houses an objective, because you know fighting will be taking place sooner or later.</p><p><em><strong>The Effective Medic: </strong></em>By trailing your squaddies or teammates, you can easily spot who needs healing and drop a medkit to alleviate their pain and suffering. More importantly, when a fellow player goes down for the count, the medic can fly into action and revive the fallen soldier with the Defibrillator.  If you&#8217;re dead, you&#8217;re of no help or use&#8230;so don&#8217;t die by being overly aggressive.</p><p><em><strong>Help Bring Down Helicopters: </strong></em>The Medic is typically outfitted with a machine-gun, capable of firing a ton of sustained rounds for extended periods of time. This makes the Medic an especially effective class at bringing down helicopters. You&#8217;ll need to master the art of leading your target, which means you should be firing your gun slightly ahead of the target&#8217;s flight-direction. You&#8217;ll know you&#8217;re hitting the copter when your crosshair briefly flashes with an X symbol.</p><p><span
id="more-6219"></span><em><strong>A Word on Reviving: </strong></em>Medics are great and all but they can also be a major pain-in-the-ass. I speak specifically of the <em>Chronic Reviver.</em> This is the medic who revives you in the middle of a battle while all hell is breaking loose, only to watch you die again with seconds. Then he revives you again. You die again. Repeat this process over and over.</p><p>While this may be great for the medic, who is racking up points for every revive, this is extremely annoying for the poor bastard who has no choice in the matter. So please, for the love of all that is Holy, make sure your immediate area is relatively safe before reviving a fallen player. At the very least, lay down some cover fire after a revive so your disoriented zombies have a few seconds to get acclimated.</p><p><em><strong>The Medic&#8217;s Weakness: </strong></em>A lot of people complain that the Medic is overpowered. Of course, a lot of people complain that every class is overpowered and it&#8217;s always the class they seldom play. However, the Medic does have one glaring weakness whose impact is felt on the battlefield even though it isn&#8217;t obvious: they are powerless against tanks. When a tank comes rolling up, the Medic can only stand there and lob a futile grenade.</p><p
style="text-align: center;"><img
class=" aligncenter" src="http://www.infoaddict.com/wp-content/uploads/2010/03/11755-171732-BFBCmultSCRNpreviewMay121ww_super5.jpg" alt="http://media.giantbomb.com/uploads/0/26/11755-171732-BFBCmultSCRNpreviewMay121ww_super.jpg" width="499" height="280" /></p><p><strong>Mortar Strike</strong></p><p>The Mortar Strike is a Recon ability and can be quite punishing when used effectively. It can be used for a variety of situations, like softening up an enemy position, inflicting damage on tanks and vehicles, and removing roof-mounted weapon emplacements.</p><p>There is one additional use that is quite effective, though I seldom see it used, which is too bad.  When playing Rush mode and your team has successfully begun the bomb-timer, wait a few second and call in a mortar strike on the location of the crate. When timed properly, this will kill any and all enemy combatants attempting to stop the bomb-timer. This is a great way to secure an objective and, if nothing else, buys your team some valuable time.</p><p><em><strong>Mortar Strike Versus Tanks:</strong></em> The effectiveness of a Mortar Strike on an enemy tank has everything to do with the skill/awareness of the tank driver. A Mortar Strike really doesn&#8217;t do much damage unless the tank is sitting still. In that case, a Mortar Strike can easily destroy the tank. On the other hand, a driver with half a brain should be moving the tank out of the impact zone, suffering a  ¼ of the damage usually inflicted.</p> ]]></content:encoded> <wfw:commentRss>http://www.infoaddict.com/the-ultimate-battlefield-bad-company-2-multiplayer-strategy-guide-part-ii/feed</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title>Oscar-Winning LOGORAMA Directors to Direct Ghost Recon Short Film</title><link>http://www.infoaddict.com/oscar-winning-logorama-directors-to-direct-ghost-recon-short-film</link> <comments>http://www.infoaddict.com/oscar-winning-logorama-directors-to-direct-ghost-recon-short-film#comments</comments> <pubDate>Wed, 10 Mar 2010 15:22:58 +0000</pubDate> <dc:creator>Jack Devore</dc:creator> <category><![CDATA[All]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Children of Men]]></category> <category><![CDATA[Future Soldiers]]></category> <category><![CDATA[Ghost Recon]]></category> <category><![CDATA[Logorama]]></category> <category><![CDATA[Oscars]]></category> <category><![CDATA[Ubisoft]]></category><guid
isPermaLink="false">http://www.infoaddict.com/?p=6200</guid> <description><![CDATA[
LOGORAMA was the winner at this year&#8217;s Oscars, taking the award for best animated short, a well-deserved win as LOGORAMA is brilliant from top-to-bottom. If you haven&#8217;t seen the short film, I have embedded it below. Video game publisher Ubisoft was so impressed with the work they have signed the directing duo of Francois Alaux [...]]]></description> <content:encoded><![CDATA[<p
style="text-align: center;"><img
class=" aligncenter" src="http://www.infoaddict.com/wp-content/uploads/2010/03/Picture81.png" alt="http://api.ning.com/files/xV06*1IYG8cj3N7M10pgy0ZMQBdkzH5XHJ0lt6jK*1qvDR7wQtvfuAdEzh6WUHXlZrOhc4xjeLE7nSMWEj2THxat8JdHe4Xy/Picture8.png" width="499" height="278" /></p><p>LOGORAMA was the winner at this year&#8217;s Oscars, taking the award for best animated short, a well-deserved win as LOGORAMA is brilliant from top-to-bottom. If you haven&#8217;t seen the short film, I have embedded it below. Video game publisher Ubisoft was so impressed with the work they have signed the directing duo of Francois Alaux and Herve de Crecy to create a short work for the recently announced Ghost Recon: Future Soldiers. Unlike their prize winning LOGORAMA, the Ghost Recon will movie will not be animated.</p><p>The film will be setup as a prequel to the game and will hopefully benefit from a rather sizable budget currently pegged at $10-million, which isn&#8217;t chump change. Adding another layer of quality is Tim Sexton, who will be writing the script. Mr. Sexton is best known for writing the screenplay for the science-fiction movie Children of Men.</p><p><a
href="http://www.reuters.com/article/idUSTRE6290S020100310?type=technologyNews" target="_blank">Source</a></p><p
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/> <a
href="http://en.zappinternet.com/video/JaXyDeqRep/Oscars-2010-Mejor-Cortometraje-Logorama">[Oscars 2010 Mejor Cortometraje] &#8211; Logorama</a></p> ]]></content:encoded> <wfw:commentRss>http://www.infoaddict.com/oscar-winning-logorama-directors-to-direct-ghost-recon-short-film/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Bad Company 2: When Bad Players Ruin a Great Game</title><link>http://www.infoaddict.com/bad-company-2-when-bad-players-ruin-a-great-game</link> <comments>http://www.infoaddict.com/bad-company-2-when-bad-players-ruin-a-great-game#comments</comments> <pubDate>Tue, 09 Mar 2010 17:15:31 +0000</pubDate> <dc:creator>Jack Devore</dc:creator> <category><![CDATA[Feature]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Bad Company 2]]></category> <category><![CDATA[bad players]]></category> <category><![CDATA[Battlefield]]></category> <category><![CDATA[call of duty]]></category> <category><![CDATA[editorial]]></category> <category><![CDATA[guide]]></category> <category><![CDATA[help]]></category> <category><![CDATA[Modern Warfare]]></category> <category><![CDATA[newbies]]></category> <category><![CDATA[squads]]></category> <category><![CDATA[strategy]]></category> <category><![CDATA[tips]]></category><guid
isPermaLink="false">http://www.infoaddict.com/?p=6179</guid> <description><![CDATA[I haven&#8217;t officially reviewed Battlefield Bad Company 2, though I&#8217;ll make my opinion quite clear: it is superior to Modern Warfare 2 in every respect. I&#8217;ll be presenting my case in a future article, one that will surely irritate MW2 fans clinging to brand loyalty. In the meantime, I have some issues with Battlefield Bad [...]]]></description> <content:encoded><![CDATA[<p></p><p
style="text-align: center;"><img
class=" aligncenter" src="http://www.infoaddict.com/wp-content/uploads/2010/03/BattlefieldBadCompany2_Hero4.jpg" alt="http://pl.playstation.com/media/239587/BattlefieldBadCompany2_Hero.JPG" width="500" height="240" /></p><p>I haven&#8217;t officially reviewed Battlefield Bad Company 2, though I&#8217;ll make my opinion quite clear: it is superior to Modern Warfare 2 in every respect. I&#8217;ll be presenting my case in a future article, one that will surely irritate MW2 fans clinging to brand loyalty. In the meantime, I have some issues with Battlefield Bad Company 2 that are driving me nuts and chances are you&#8230;<em>yes you</em>, are responsible.</p><p><strong>World Wide Suck</strong></p><p>Unlike most video games that are either great or not based upon its own merits, Battlefield Bad Company 2 is a truly great game, made less so by an abundance of players who don&#8217;t know their ass from their elbow. I&#8217;ve made an attempt to alleviate some of the rampant <em>suck</em> by writing a helpful multiplayer guide, <a
href="Ubi.Vigil%20%28UK%20Community%20Manager%29:%20I%20don%27t%20have%20any%20clear%20information%20on%20what%20the%20issue%20is%20since%20I%27m%20not%20in%20the%20office,%20but%20clearly%20the%20extended%20downtime%20and%20lengthy%20login%20issues%20are%20unacceptable,%20particularly%20as%20I%27ve%20been%20told%20these%20servers%20are%20constantly%20monitored.I%27ll%20do%20what%20I%20can%20to%20get%20more%20information%20on%20what%20the%20issue%20is%20here%20first%20thing%20tomorrow%20and%20push%20for%20a%20resolution%20and%20assurance%20this%20won%27t%20happen%20in%20the%20future.%20I%20realise%20that%27s%20not%20ideal%20but%20there%27s%20only%20so%20much%20I%20can%20do%20on%20a%20weekend%20as%20I%27m%20not%20directly%20involved%20with%20the%20server%20side%20of%20this%20system.Ubi.Vigil%20%28UK%20Community%20Manager%29:%20Due%20to%20exceptional%20demand,%20we%20are%20currently%20experiencing%20difficulties%20with%20the%20Online%20Service%20Platform.%20This%20does%20not%20affect%20customers%20who%20are%20currently%20playing,%20but%20customers%20attempting%20to%20start%20a%20game%20may%20experience%20difficulty%20in%20accessing%20our%20servers.%20We%20are%20currently%20working%20to%20resolve%20this%20issue%20and%20apologize%20for%20any%20inconvenience." target="_blank">which you can find here</a>. Part II will be coming soon.</p><p><em>Unfortunately, most people who suck don&#8217;t know they suck and hence, their suckiness continues to evolve within an impenetrable bubble of suck.</em> That would be fine if they were playing on their own private server, but they aren&#8217;t; they&#8217;re cooped up with me and I&#8217;m trying to win a round.</p><p>Let&#8217;s take a closer gander at how players suck:</p><p><strong>What&#8217;s The Objective?</strong></p><p>Bad Company 2 multiplayer has a pretty simple objective, depending upon the game type: either blow up or defend two crates within a zone in Rush, or capture and hold at least 2 out of 3 control points in Conquest. While this seems pretty freaking straight-forward, apparently these concepts are very difficult to understand for an alarming number of players.</p><p>If you are not actively engaged in either defending or assaulting crates or control zones, you are wasting everyone&#8217;s time who has an interest in playing the game as it is designed. I&#8217;m talking to you, the six snipers on the assaulting team, hiding up in the mountains for the entire duration of the round, taking pot shots at defenders who aren&#8217;t even busy defending. <em>No team needs 6 snipers.</em> That&#8217;s 6 people who will never assault the crate. Add to this a few people in tanks and a few more in a helicopter, and you&#8217;re left with only a few poor bastards (usually me) trying to penetrate enemy lines with zero support.</p><p>Let me make this real simple: When you are on the attacking team, you cannot win by killing more of the defensive team than they kill of you. It&#8217;s not possible. It&#8217;s doesn&#8217;t matter how many times you try or wish things were differently, it just won&#8217;t work. <em>This isn&#8217;t Modern Warfare 2.</em></p><p><em>Typical Scene: </em>I&#8217;m on defense. An enemy has penetrated the lines and managed to activate a crate. In a perfect world, several defenders would be converging on that area with guns blazing, removing hostiles and deactivating the bomb. This isn&#8217;t what I generally see.</p><p>Instead, I see people standing around, making no effort whatsoever. Or, if they make an effort, it is so half-assed as to be useless, like the dainty noobs who appear too frightened to enter a building because they might get killed so they hang around outside like a gaggle of drifters, waiting for god knows what until finally the bomb explodes, objective lost. Good work men. Try not to work up a sweat next time.</p><p
style="text-align: center;"><img
class=" aligncenter" src="http://www.infoaddict.com/wp-content/uploads/2010/03/EA-Bad-Company-2-23.jpg" alt="http://www.itnewsonline.com/images/news/EA-Bad-Company-2-2.jpg" width="500" height="281" /></p><p><strong>Where The F*&amp;K Did You Get Your Pilot&#8217;s License, Phoenix University?</strong></p><p>My balls shrivel every time I hop into a helicopter as a gunner or passenger, my life at the mercy of some pilot I don&#8217;t know. It&#8217;s like Chat-Roulette, you never know what is going to happen or what you&#8217;re going to see, but chances are it won&#8217;t be pretty.</p><p>Some people just aren&#8217;t born to fly. I&#8217;ll place some of the blame of this on DICE, who made no attempt to create a flight tutorial or practice area, two elements that would have gone a long way in reducing frustration. Because of this omission, players are left learning to fly in a live multiplayer environment and that means the rest of us get to be Guinea Pigs for your flight-training.</p><p>If you can&#8217;t fly, please don&#8217;t hog such a valuable asset. Learn by watching. Read the manual for controls. Adjust the controls from the options menu to better suit your style. Hell, just <em>know</em> the controls.</p><p>The absolute worst thing that can happen is a rookie pilot uses the helicopter as an expensive transport vehicle, landing the machine behind enemy lines, hopping out and doing whatever that noob is going to do. In the meantime, a crafty enemy simply jumps into the copter and takes it for himself. If he knows what he&#8217;s doing, that helicopter will now become a serious threat to the other team. Worse, the original team won&#8217;t gain access to another helicopter until the original is destroyed. This rule hold true for all vehicles, not just helicopters.</p><p><em>Every vehicle you abandon can, and will be, used against you. Either repair the vehicle or blow it up so it respawns. Don&#8217;t just let it sit around!</em></p><p>A word of advice on flying: don&#8217;t over-compensate. Little movements on the stick is all you need. Learn to hover first, controlling your speed by pitching the nose forward and back. Fly slow at first until you gain some insight.</p><p
style="text-align: right;"><a
href="http://www.infoaddict.com/bad-company-2-when-bad-players-ruin-a-great-game/2"><em>More on Page 2</em></a></p><p><em></p> ]]></content:encoded> <wfw:commentRss>http://www.infoaddict.com/bad-company-2-when-bad-players-ruin-a-great-game/feed</wfw:commentRss> <slash:comments>20</slash:comments> </item> <item><title>Ubisoft DRM Shows Its Ass in Weekend Collapse</title><link>http://www.infoaddict.com/ubisoft-drm-shows-its-ass-in-weekend-collapse</link> <comments>http://www.infoaddict.com/ubisoft-drm-shows-its-ass-in-weekend-collapse#comments</comments> <pubDate>Mon, 08 Mar 2010 14:39:08 +0000</pubDate> <dc:creator>Jack Devore</dc:creator> <category><![CDATA[All]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Tech]]></category> <category><![CDATA[Assassin's Creed II]]></category> <category><![CDATA[customers]]></category> <category><![CDATA[DRM]]></category> <category><![CDATA[failure]]></category> <category><![CDATA[piracy]]></category> <category><![CDATA[Silent Hunter 5]]></category> <category><![CDATA[Ubisoft]]></category><guid
isPermaLink="false">http://www.infoaddict.com/?p=6142</guid> <description><![CDATA[
Ubisoft&#8217;s misguided and universally despised Digital Rights Management system proved itself a complete failure over the weekend, depriving rightful owners of Assassin&#8217;s Creed II and Silent Hunter 5 the ability to play the very games they paid for.  It would appear Ubisoft&#8217;s servers failed, an event everyone knew would happen sooner or later as a [...]]]></description> <content:encoded><![CDATA[<p><img
class="" src="http://www.infoaddict.com/wp-content/uploads/2010/03/assassins-creed-2.jpg" alt="http://multiplayerblog.mtv.com/wp-content/uploads/2009/11/assassins-creed-2.jpg" width="497" height="259" /></p><p>Ubisoft&#8217;s misguided and universally despised Digital Rights Management system proved itself a complete failure over the weekend, depriving rightful owners of Assassin&#8217;s Creed II and Silent Hunter 5 the ability to play the very games they paid for.  It would appear Ubisoft&#8217;s servers failed, an event everyone knew would happen sooner or later as a perfect illustrative example of DRM nonsense that harms no one but the paying customer.</p><p>Ubisoft, is all this bad press really worth these daily articles? Can you truly say you&#8217;ve sold more copes of Assassin&#8217;s Creed II and Silent Hunter 5 because of your new DRM scheme? Or have you pushed away even more customers and alienated loyal fans? It&#8217;s not too late to call the whole thing off and return to creating stable, relatively bug-free games that merit a purchase.</p><p>Over the weekend, two statements were issued from the UK Community Manager:</p><blockquote><p><strong>Ubi.Vigil (UK Community Manager):</strong> I don&#8217;t have any clear information on what the issue is since I&#8217;m not in the office, but clearly the extended downtime and lengthy login issues are unacceptable, particularly as I&#8217;ve been told these servers are constantly monitored.</p><p>I&#8217;ll do what I can to get more information on what the issue is here first thing tomorrow and push for a resolution and assurance this won&#8217;t happen in the future. I realise that&#8217;s not ideal but there&#8217;s only so much I can do on a weekend as I&#8217;m not directly involved with the server side of this system.</p><p><strong>Ubi.Vigil (UK Community Manager):</strong> Due to exceptional demand, we are currently experiencing difficulties with the Online Service Platform. This does not affect customers who are currently playing, but customers attempting to start a game may experience difficulty in accessing our servers. We are currently working to resolve this issue and apologize for any inconvenience.</p></blockquote> ]]></content:encoded> <wfw:commentRss>http://www.infoaddict.com/ubisoft-drm-shows-its-ass-in-weekend-collapse/feed</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Revolt for iPhone Looks Very Impressive in New Trailer</title><link>http://www.infoaddict.com/revolt-for-iphone-looks-very-impressive-in-new-trailer</link> <comments>http://www.infoaddict.com/revolt-for-iphone-looks-very-impressive-in-new-trailer#comments</comments> <pubDate>Fri, 05 Mar 2010 15:32:24 +0000</pubDate> <dc:creator>Jack Devore</dc:creator> <category><![CDATA[All]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[action]]></category> <category><![CDATA[Apple]]></category> <category><![CDATA[Arcade]]></category> <category><![CDATA[dual-stick]]></category> <category><![CDATA[iPhone]]></category> <category><![CDATA[revolt]]></category> <category><![CDATA[trailer]]></category> <category><![CDATA[twin-stick]]></category><guid
isPermaLink="false">http://www.infoaddict.com/?p=6132</guid> <description><![CDATA[
Revolt is a twin-stick shooter (or twin-thumbs if you&#8217;re a stickler for accuracy) featuring some of the best graphics yet on the iPhone. Gameplay appears pretty solid for this type of genre and the feature list is very promising. Perhaps most impressive is that Revolt was made by only two people over 10 months of [...]]]></description> <content:encoded><![CDATA[<p
style="text-align: center;"><img
class="" src="http://www.infoaddict.com/wp-content/uploads/2010/03/revolt1.jpg" alt="http://toucharcade.com/wp-content/uploads/2010/03/revolt1.jpg" width="469" height="314" /></p><p>Revolt is a twin-stick shooter (or twin-thumbs if you&#8217;re a stickler for accuracy) featuring some of the best graphics yet on the iPhone. Gameplay appears pretty solid for this type of genre and the feature list is very promising. Perhaps most impressive is that Revolt was made by only two people over 10 months of time.</p><p>Features:</p><blockquote><ul><li>8 Story Levels and 20 Survival Arenas</li><li>15 Weapons</li><li>8 Unique Enemy Types</li><li>Weapon and Armor Upgrades</li><li>Advanced Gameplay</li><li>Destructible Environments</li><li>3 Difficulty Modes</li><li>Kickass 3d Graphics</li><li>Killer Music and Sound Effects</li><li
style="text-align: left;">High Score Leaderboard</li></ul></blockquote><p
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type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/r7icBAVLst8&amp;hl=en_US&amp;fs=1&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><p
style="text-align: left;"><a
href="http://revoltgame.blogspot.com/" target="_blank">Revolt Homepage</a></p> ]]></content:encoded> <wfw:commentRss>http://www.infoaddict.com/revolt-for-iphone-looks-very-impressive-in-new-trailer/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Ubisoft&#8217;s New DRM Cracked in Under 24-Hours &#8211; Updated!</title><link>http://www.infoaddict.com/ubisofts-new-drm-cracked-in-under-25-hours</link> <comments>http://www.infoaddict.com/ubisofts-new-drm-cracked-in-under-25-hours#comments</comments> <pubDate>Wed, 03 Mar 2010 22:34:56 +0000</pubDate> <dc:creator>Jack Devore</dc:creator> <category><![CDATA[All]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[Assassin's Creed]]></category> <category><![CDATA[cracked]]></category> <category><![CDATA[DRM]]></category> <category><![CDATA[piracy]]></category> <category><![CDATA[protection]]></category> <category><![CDATA[Silent Hunter V]]></category> <category><![CDATA[Skid Row]]></category><guid
isPermaLink="false">http://www.infoaddict.com/?p=6106</guid> <description><![CDATA[
Now that the news has spread like wildfire, Ubisoft is finally issuing a response and it is predictably vague. So vague that I am inclined to believe their statement doesn&#8217;t hold much water or truth.  Is it possible some aspect of the game is missing? Sure. Is it likely? No, not given how Ubisoft designed [...]]]></description> <content:encoded><![CDATA[<p
style="text-align: center;"><img
class=" aligncenter" src="http://www.infoaddict.com/wp-content/uploads/2010/03/drm_thumb1.jpg" alt="http://i.neoseeker.com/n/7/drm_thumb.jpg" width="487" height="389" /></p><p><span
style="color: #ff0000;"><strong></strong><span
style="color: #000000;">Now that the news has spread like wildfire, Ubisoft is finally issuing a response and it is predictably vague. So vague that I am inclined to believe their statement doesn&#8217;t hold much water or truth.  Is it possible some aspect of the game is missing? Sure. Is it likely? No, not given how Ubisoft designed Silent Hunter V, meaning it&#8217;s not an MMO and it&#8217;s world doesn&#8217;t exist on a 3rd-party server. If Ubisoft really wants to defeat piracy, may I suggest that your next game be called Silent Hunter Online? Problem solved. </span></span></p><p><span
style="color: #000000;">Also know that Ubisoft basically admitted this was possible only one week ago in an interview with PC Gamer, Ubisoft was asked what would happen in the future if Ubisoft took the servers down; how would players be able to continue playing the game?</span></p><p><span
style="color: #000000;">Response: &#8220;If for some reason, and this is not in the plan, but if for some reason all of the servers someday go away, then we can release a patch so that the game can be played in single-player without an online connection. But that&#8217;s if all of the servers are gone.&#8221;</span></p><p><span
style="color: #000000;">Translation: If a patch can be made in the future&#8230;a patch can be made right now, by hackers.<br
/> </span></p><p><span
style="color: #000000;">Here&#8217;s Ubisoft&#8217;s &#8220;please believe us&#8221; statement:</span></p><blockquote><p><span
style="color: #000000;">&#8220;You have probably seen rumors on the web that Assassin&#8217;s Creed II and Silent Hunter 5 have been cracked. Please know that this rumor is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete.&#8221;</span></p></blockquote><p>Ubisoft made serious waves when they announced a new DRM policy for all new PC titles, beginning with Silent Hunter 5 and Assassin&#8217;s Creed 2. The new scheme UbiSoft hoped would thwart piracy requires all legitimate users to have a permanent Internet connection that continuously authenticates a copy of the game. Additionally, save game files are now stored on UbiSoft servers. This new system has angered long-time fans who are rightfully pissed off that this new procedure will undermine the integrity of their game, i.e., lose Internet connection and you can&#8217;t play the game, or Ubisoft servers take a hike and you&#8217;re left holding your dick.</p><p>Well, Ubisoft&#8217;s master plan has collapsed in under 24-hours, as infamous cracker group Skid-Row has tackled the new DRM and rendered it useless, meaning the only people now suffering with this ridiculous DRM are legitimate owners.</p><blockquote><p>Silent Hunter NFO:</p><p><tt> Ü ß               ßÜ    ÜþßßßþÜ      Û                ÜþßßßþÜ<br
/> °   ÛÜ     ²Ü     °    ÜÛÝ  ß       ²Ü     ßßÛÛÛÜÜ     ° ÜÛÜ     ²ÛÜ<br
/> ßÛÛÛÜ ²ÛÛÜ     ÜÜÛÛÛÜÜß    °   ²ÛÛÜÜÜÜÜÜÜÛÛÛÛÛÜ ° ÜÛÛßÛÛÜ ° ²ÛÛ²  °     Ü<br
/> ÜÛÛÛÛßßßßßß ²ÛÛ²  ²ÛÛÛÛßÛ²²²Û  ÜÜÜÜÜÜ²ÛÛ² ²ÛÛ²  ²ÛÛ²ß ÜÛÛ²   ²ÛÛÜ ²ÛÛ² °°°  ÜÛ²<br
/> ßßßßßß²²²²Üß²²²ßß²²²Ü   ßßß  Û²²²ß  ²²²² ²²²²ßß²²²ÜÜ ²²²² ° ²²²² ²²²² °°° ²²²²<br
/> ±±±±±  Þ±±±±ÛÞ±±  Þ±±±± ²²²²²Þ±±±± ° ±±±± ±±±±  Þ±±±±ÛÜ±±± ° ±±±± ±±±± °°° ±±±±<br
/> °°°°° ° °°°°°Ý°° ° °°°°°°°°°°Þ°°°° ° °°°° °°°° ° °°°°°°°°° ° °°°° °°°°  Ü  °°°°<br
/> ±±±±± ° ±±±±±Ý±± ° ±±±±±Ü±±±±±±±±± ° ±±±± ±±±± ° ±±±±±Ý±±± ° ±±±± ±±²ßÜÛÛÛÜß²±±<br
/> Þ²²²² °Þ²²²²²²²² °Þ²²²²²Ý²²²²Þ²²²²Ý  ²²²² ²²²² °Þ²²²²²²²²² ° ²²²² ²²²²²ß ß²²²²²<br
/> ßÛÛ² ÜÛ²ÛÛßÜÛÛß  ²ÛÛÛÛ²ÛÛÛß  ²ÛÛÛ²ÜÜ²ÛÛ²Ü²Ûß   ²ÛÛÛ² ßÛÛ²   ²ÛÛß ²ÛÛß ° ° ßÛÛ²<br
/> °  ßÜÛÛßß   Ûß   ÜÛ²ÛÛß Ûß  °  ÛÛÛÛÛßßß   ß  ° ÞÛÛ²ÛÝ ° ßÛÛÜÛÛß ° ²ß   °     ßÛ<br
/> Üßß    °     ÜÛÛÛßß  ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß  °  ßßÛÛÛÜÜÜÜÜÛÛß Eboy<br
/> ßÜÜþß     þßß                                     ßßßßßß<br
/> S   K   i   D   R   O   W</tt></p><p><tt>Üß               -&gt;  T H E   L E A D i N G   F O R C E   &lt;-                 ßÜ<br
/> ßÜ                                                                          Üß<br
/> ßßßßßßßßßßßßßßßßßßß ßßßßß  ß proudly presents ß  ßßßßß ßßßßßßßßßßßßßßßßßßß<br
/> ° ÛÛÛ²²²²±±°° Silent Hunter 5: Battle of the Atlantic / Ubisoft °°±±²²²²ÛÛÛ °<br
/> ±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ±<br
/> ²                                                                           ²<br
/> ²   RELEASE DATE : 03-03-2010               PROTECTION : Ubisoft DRM        ²<br
/> ²   GAME TYPE    : Submarine Simulation     DISKS      : 1 DVD              ²<br
/> °                                                                           °<br
/> ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß<br
/> ßÛÝ Release Notes: ßÛÜ                                               ° Û<br
/> Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û<br
/> Û   ÜÛß Û                                                                ² Û<br
/> ßßß  ° Û The Skid Rowdies are looking new blood to fill up the ranks.   Û Û<br
/> ± Û We're a professional team of dedicated sceners with big mark   Û Û<br
/> Û Û under sceners. We believe on the ground idealism of the root   Û Û<br
/> Û Û of the real old school scene. We do all this for fun and       Û Û<br
/> Û Û nothing else. We don't earn anything on our hobby, as we do    Û Û<br
/> Û Û this for the competition and the heart of what got the scene   Û Û<br
/> Û Û started in the mid eighties.                                   Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û If you think you got something to offer, then don't hold back  Û Û<br
/> Û Û on contacting us as soon as possible.                          Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û  _______  __     ___     _____   /__                          Û Û<br
/> Û Û      / |/ /_/_|         _  / /_ /  /                   Û Û<br
/> Û Û  / /| / / //| |     //_// / / / / / /                   Û Û<br
/> Û Û /   |   /  | |_   / / / /_/ / /// /                    Û Û<br
/> Û Û ____/|_|___/|___/ / /_/_/__/_/____/                     Û Û<br
/> Û Û     twice the fun   / double the trouble                      Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û On with the game release information:                          Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û Silent Hunter 5 hails the return of the number one submarine   Û Û<br
/> Û Û simulation. For the first time the player will be able to play Û Û<br
/> Û Û &amp; feel as U-boat captain leading his crew from a first person  Û Û<br
/> Û Û view in a true dynamic campaign.                               Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û Operate against Allied shipping on a vast area all across the  Û Û<br
/> Û Û Atlantic Ocean and Mediterranean Sea and participate in famous Û Û<br
/> Û Û encounters with strong enemy warships. Can you do better than  Û Û<br
/> Û Û the best U-boat aces?                                          Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û Silent Hunter 5 raises the levels of interactivity and         Û Û<br
/> Û Û immersion inside the U-boat and outside                        Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û For the first time the player will walk through highly         Û Û<br
/> Û Û detailed submarines in FPS view and be able to access every    Û Û<br
/> Û Û inside &amp; outside part of the U-boot                            Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û With the help of an advanced order system the player will      Û Û<br
/> Û Û interact with the submarine crew, watch them doing their daily Û Û<br
/> Û Û jobs and experience the tension &amp; fear inside the U-boot.      Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û Player actions will impact the outcome of battles and the      Û Û<br
/> Û Û scenario evolution in campaign. Depending on his approach the  Û Û<br
/> Û Û player can open new locations with upgrade and resupply        Û Û<br
/> Û Û possibilities, while the Allied response adjusts dynamically   Û Û<br
/> Û Û                                                                Û Û<br
/> Û °                                                                Û °<br
/> ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß<br
/> ßÛÝ Install Notes: ßÛÜ                                               ° Û<br
/> Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û<br
/> Û   ÜÛß Û                                                                ² Û<br
/> ßßß  ° Û 1. Unpack release                                              Û Û<br
/> ± Û 2. Mount image or burn it                                      Û Û<br
/> Û Û 3. Install                                                     Û Û<br
/> Û Û 4. Copy the content from the SKIDROW folder on the DVD to your Û Û<br
/> Û Û    installation directory and overwrite                        Û Û<br
/> Û Û 5. Play the game                                               Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û Additinal Notes:                                               Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û Don't install/use Ubisoft launcher, or simply block any        Û Û<br
/> Û Û connection to internet.                                        Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û Install game and copy crack, it's that simple!                 Û Û<br
/> Û Û                                                                Û Û<br
/> Û Û Support the companies, which software you actually enjoy!      Û Û</tt></p></blockquote> ]]></content:encoded> <wfw:commentRss>http://www.infoaddict.com/ubisofts-new-drm-cracked-in-under-25-hours/feed</wfw:commentRss> <slash:comments>134</slash:comments> </item> <item><title>The Ultimate Battlefield Bad Company 2 Multiplayer Strategy Guide: Part I</title><link>http://www.infoaddict.com/the-ultimate-battlefield-bad-company-2-multiplayer-strategy-guide-part-i</link> <comments>http://www.infoaddict.com/the-ultimate-battlefield-bad-company-2-multiplayer-strategy-guide-part-i#comments</comments> <pubDate>Tue, 02 Mar 2010 23:58:10 +0000</pubDate> <dc:creator>Jack Devore</dc:creator> <category><![CDATA[All]]></category> <category><![CDATA[Feature]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[advice]]></category> <category><![CDATA[Bad Company 2]]></category> <category><![CDATA[Battlefield]]></category> <category><![CDATA[DICE]]></category> <category><![CDATA[electronic arts]]></category> <category><![CDATA[guide]]></category> <category><![CDATA[help]]></category> <category><![CDATA[Multiplayer]]></category> <category><![CDATA[ps3]]></category> <category><![CDATA[strategy]]></category> <category><![CDATA[tactics]]></category> <category><![CDATA[tips]]></category> <category><![CDATA[xbox 360]]></category><guid
isPermaLink="false">http://www.infoaddict.com/?p=6050</guid> <description><![CDATA[
Part II is Now Available Here
I write this guide not for your benefit but my own. You see, I am tired of playing with teammates who treat a round of Bad Company 2 (BC2) like it&#8217;s Halo or Modern Warfare 2. An overwhelming amount of players just don&#8217;t seem to grasp the fundamentals; how to [...]]]></description> <content:encoded><![CDATA[<p
style="text-align: center;"><a
href="http://www.infoaddict.com/wp-content/uploads/2010/03/BFBC2_Logo1.jpg"><img
class="aligncenter size-full wp-image-6055" title="BFBC2_Logo1" src="http://www.infoaddict.com/wp-content/uploads/2010/03/BFBC2_Logo1.jpg" alt="" width="485" height="272" /></a></p><p
style="text-align: center;"><strong><a
href="http://www.infoaddict.com/the-ultimate-battlefield-bad-company-2-multiplayer-strategy-guide-part-ii" target="_blank">Part II is Now Available Here</a></strong></p><p>I write this guide not for your benefit but my own. You see, I am tired of playing with teammates who treat a round of Bad Company 2 (BC2) like it&#8217;s Halo or Modern Warfare 2. An overwhelming amount of players just don&#8217;t seem to grasp the fundamentals; how to score, how to win, how not to suck, how not to play like a lone wolf who doesn&#8217;t contribute anything except a few useless sniper-rifle kills.</p><p>Not to brag, but I consistently rule at Battlefield games and have since the genre originally debuted back on the PC with Battlefield 1942. I play like a man on a mission with clear goals and objectives, a style that usually finds my score high enough to lead the team. It&#8217;s not because I wield l33t weapon skills, it&#8217;s because I play the game as it is intended. Hopefully, by the end of this guide, you&#8217;ll be playing in a similar style and I won&#8217;t have to curse my team for being top-heavy with noobs.</p><p><strong>1. Objective Based, Not Kill-Based</strong></p><p>Contrary to how a lot of people play Battlefield, killing members of the other team is NOT your objective. Killing other players is a fringe-benefit of completing objectives.</p><p>Your overall objective is to destroy targets dotted across the map, usually two crates in each zone. These crates represent your holy crusade. If you&#8217;re on the attacking team, every thing you do as a player should be geared towards taking down a crate. Any activity not related to taking down a crate is a waste of time. If you&#8217;re on defense, saving those crates is your prime directive.</p><p><em><strong>Why This is Effective:</strong></em> The entire game is based around destroying or saving crates. Destroy all the crates as the attacking team and you win. Prevent the attacking team from destroying your crates and you win. It&#8217;s as simple as that. Winning has nothing to do with how many players you kill, unless you are on defense, where every kill will slowly bring you towards victory, but not at the expense of losing crates.</p><p
style="text-align: center;"><a
href="http://www.infoaddict.com/wp-content/uploads/2010/03/hand_gun.jpg"><img
class="aligncenter size-full wp-image-6086" title="hand_gun" src="http://www.infoaddict.com/wp-content/uploads/2010/03/hand_gun.jpg" alt="" width="485" height="272" /></a></p><p><strong>2. Hey Rambo, Join a Squad!</strong></p><p>I was hoping that DICE, the designers of BC2, would make joining a squad mandatory in their latest version of the game, but my hopes and dreams didn&#8217;t pan out. It&#8217;s too bad, as compulsory squad enlistment would go a long way in forcing players to play properly. As it stands, you have the option to either join a squad or go it alone when loading up a new map.</p><p>There is zero reason not to join a squad, nor is there a single benefit to playing solo.</p><p><em><strong>Why This is Effective: </strong></em>Joining a squad allows you to spawn with any living squad-mate currently playing on the map. If you have squadie who has already penetrated enemy lines then you can select him and spawn right next to his location, giving him a much-needed hand. This saves you a ton of time by not forcing you to run or drive from the initial base all the way to the objective. With a full squad of four guys, you&#8217;ll usually have three good spawning options, allowing you to appear closer to the action. This ensures you keep the pressure on the opposing team. If you elect to not join a squad, then you will always spawn at a base, costing you valuable time.</p><p>Additionally, joining a squad opens up a ton of extra scoring modifiers that will greatly increase your point total.</p><p
style="text-align: center;"><a
href="http://www.infoaddict.com/wp-content/uploads/2010/03/BFBC2-015.jpg"><img
class="aligncenter size-full wp-image-6067" title="BFBC2-015" src="http://www.infoaddict.com/wp-content/uploads/2010/03/BFBC2-015.jpg" alt="" width="485" height="272" /></a></p><p><strong>3. Proper Spawning</strong></p><p>A lot of people just button-mash the spawn button until they return to action, giving little thought about where they are appearing or why. If you&#8217;re in a squad then you have a lot of options. You can either spawn with a teammate or at your base, depending upon your current needs.</p><p>When you die and the time to spawn arrives, analyze the map and see what assets you have available in the form of vehicles or aircraft.  If there is an unused tank at your main base then you should spawn there and use the asset. If the base is empty of assets, then spawn with a member of your squad.</p><p><em><strong>Why This is Effective: </strong></em>One sure way for a team to lose a round of BC2 is by not using all available assets. If your team is not using available tanks, helicopters or UAV, then your team is going to lose. Nothing is more depressing than watching your entire team just go running by all the heavy equipment as they make their long journey towards an enemy position.</p><p>If you have a squad-mate in a tank or copter then you can spawn within his vehicle, assuming a position is free. You&#8217;ll wrack up extra points working as a unit, plus you&#8217;ll be using available assets at their maximum efficiency.</p><p
style="text-align: center;"><span
id="more-6050"></span><a
href="http://www.infoaddict.com/wp-content/uploads/2010/03/BFBC2-006.jpg"><img
class="aligncenter size-full wp-image-6058" title="BFBC2-006" src="http://www.infoaddict.com/wp-content/uploads/2010/03/BFBC2-006.jpg" alt="" width="485" height="272" /></a></p><p><strong>4. Play Your Class</strong></p><p>Every class in BC2 has special abilities that can make all the difference between victory or defeat.  Additionally, using these abilities will earn you extra points for faster leveling. If you&#8217;re a medic, then you should be dropping med-kits where your teammates are making a stand, plus reviving dead teammates as they go down. If you&#8217;re an engineer then you should be using your wrench to fix damaged vehicles. Pay attention to the radar, as icons will appear that indicate what needs doing by your class. If you see a wrench icon, that means a friendly vehicle is in need of repairs.</p><p><em><strong>Why This is Effective: </strong></em>Having an engineer repair a tank while the tank blasts enemy positions is a very effective use of the class. Done properly, a tank can withstand a great number of direct hits. Add a second engineer to the repair process and you&#8217;re virtually unstoppable.</p><p><strong>5. Use the BACK Button</strong></p><p>The BACK button, which is seldom used in games, gets a real workout in BC2. When targeting an enemy or enemy vehicle, you can press the BACK button and essentially call out that target to the rest of the team. This makes the target appear on the map so everyone will see what you are seeing and can begin blasting. Plus, you get a few extra points for calling out targets.</p><p><em><strong>Why This is Effective:</strong></em> It all comes down to situational awareness. The more your team knows about enemy positions, the better.</p> ]]></content:encoded> <wfw:commentRss>http://www.infoaddict.com/the-ultimate-battlefield-bad-company-2-multiplayer-strategy-guide-part-i/feed</wfw:commentRss> <slash:comments>19</slash:comments> </item> </channel> </rss>
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