I consider Hydro Thunder to be one of the last great arcade games I ever played.
Back in the late ’90s, arcades were already headed well on their way to extinction, or at least a pitiful existence not nearly as glorious as their reign in the ’80s. As such, I never really cared for most of the arcade titles that were coming out at that time like Dance Dance Revolution, but racing games could always tend to grab my attention.
Hydro Thunder was no exception. The frenetic, high-speed boat racing game was so fun that I had to rent it for my Nintendo 64 as often as possible. In hindsight, I really should have saved money and just purchased the game.
Unfortunately, Hydro Thunder arrived at a time when most home consoles were still woefully underpowered compared to their arcade counterparts. So while the PlayStation and Nintendo 64 versions of Hydro Thunder were decent enough and could certainly qualify as arcade ports, the definitive home version landed on the Dreamcast, and, well, we all know what happened to that thing.
Luckily, Hydro Thunder is headed for the Xbox Live Arcade care of Vector Unit, the developer that has grabbed the rights to the game from Midway’s cold, dead hands. It has even grabbed an updated title: Hydro Thunder Hurricane. Sounds fancy.
The title is already planned to retain the 4-player splitscreen mode previously seen only in the Nintendo 64 version (which suffered from horrendous framerate issues) and feature an 8-player online mode. However, the developer has shared some new features for the downloadable title, such as online leaderboards and a Wave Race-like slalom event, which you can read below.
The title is planned for a vague summer 2010 release.
• Ring Master
A slalom-style event, Ring Master challenges players to race through a series of rings and compete for best time. Every track environment in HTH features three unique Ring Master layouts, which ramp up in difficulty from Novice to Pro to Expert. Novice courses feature larger gates, and are designed to introduce players to the basic mechanics of each level. Pro and Expert courses feature smaller rings, and the layouts are more challenging – they also introduce players to alternate routes and shortcuts in each level.• Gauntlet
Time trial with an explosive twist: every course is peppered with exploding barrels. The barrels are generally placed off the primary racing line, on the outsides of corners and such, to encourage players to use the fastest racing line possible. However in spots they are also placed in the center of the track, requiring players to dodge between them or hop over them using the Boost Jump mechanic.• Leaderboard Opponents
Single Player Race, Ring Master, and Gauntlet events all support asynchronous racing with your Xbox LIVE Friends through a feature we call “Leaderboard Opponents”. When you begin an event, we grab your next-best-Friend’s time and display split times at every checkpoint so you can compare your time to theirs as you’re racing. If you’re the best of all your friends, we pull times from the global Leaderboards.






